It starts as 0%.Īll Heroes have the same values for their secondary stats. Auto HP Recovery: The percentage of HP that your Hero will heal at the end of his/her turn.Multiple-target attacks can trigger each hit Hero's Counterattack chances. Counterattacks always use Skill #1 and can't be counterattacked further. Counterattack: The chance that your Hero has to make a follow-up counterattack after being attacked by the enemy.The attacks from Multistrike can't be counterattacked. Multistrike: The chance that your Hero has to make a follow-up attack with his/her Skill #1 after attacking with any skill.DMG: The multiplier for your Hero's Critical Damage. Critical Hit Damage is based on the Critical DMG stats. Critical Strike Chance: The chance that your Hero has to perform a critical hit when using any skill.If the EVA is higher than ACC, your Hero will have a chance to evade an incoming attack. If the resulting value is higher or equal to 100%, your Hero's attack won't miss. Each Hero has its own Attack Speed it has no relation to its type, and it's often a reflection of Hero's playstyle. Attack Speed is different and cannot be raised by Level Up or Evolving you can only raise it with Runes, Buffs, or by Enhancing your Hero (it raises Attack Speed by +10 on first enhancement). It affects Heroes' turn order and determines who attacks first in battle.ĪTK, DEF, and HP raises as your Hero levels up, and they can be further raised with Hero Talents, Runes, Guild Skills, Enhancement and with either passive or active skills. Attack Speed: Represents your Hero's speed.You may revive him/her by using certain skills. ![]() Once HP gets to zero, your Hero will die. The higher DEF is, the less damage your Hero will receive from attacks.
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