![]() These are small and relatively easy to implement, but it just makes the mod much more characterised and fun to play with. Sometimes, features you never knew you wanted will be added to the mod. For work-in-progress features, these are currently being worked on, and when it is stable enough, will be released in the next available version. It is best that new features are to be added in their own time so the developers can work on the new feature. When is the (work-in-progress thing) going to be added? Keep in mind that, even if the latest version works with the old world, new features such as structures will not generate in the Twilight Forest unless you were to explore an undiscovered part of the dimension, but it is much better if the DIM 7 folder is deleted. You will lose everything that was in the dimension, but it will work with the new version, guaranteed. If it doesn't work, delete the DIM 7 folder from the world and try again. ![]() ![]() To be safe, backup the old world and start the world with the new build. It may vary, depending on how old the world is and the modpack used. It is unlikely an old world can work with a newer version. Because of this, the Twilight Forest Mod will only be supported on the latest supported version.Ĭan I play the latest version of the mod with older worlds? There exists mods that are supported on multiple versions, but supporting several versions is often hard to maintain. ![]() If, however, you are using Optifine to increase performance, you can install other mods that can improve performance.Ĭan this mod be ported to (version older than the current supported version)? Most issues relating between the two mods is often caused by Optifine, and cannot be fixed on the Twilight Forest side of things, and the only solution is to remove Optifine. Several issues arise between Optifine and Twilight Forest, such as maps not displaying at all or incorrectly, shaders messing up the sky, or in the worst scenario, crash. I'm using Optifine, and this mod is playing up. You can also build a bed in Twilight Forest and sleep there to explicitly set your spawn point (although it's harder in TF to tell when it's night and thus when you can sleep). The easy solution is to make your portal to the Twilight Forest near your spawn point this way, if you die without a new spawn point set, you are in "explored" territory near your return portal. This also may or may not be anywhere near your portal to the standard Minecraft world, as it depends entirely on where the portal was placed in relation to the spawn point. MC tries to spawn you at the first suitable point above sea level at that spawn point - and invariably in Twilight Forest (as it is a forest, after all), that first suitable point is on top of one of the trees. When you die and respawn in Twilight Forest, just like in standard Minecraft, you respawn at the "spawn point", a position within a few hundred blocks of (0,0). Help! I just respawned somewhere weird when I died! Remove the mod from the mod pack if requested to do so by the author.Provide a link to the Curseforge project about the Twilight Forest mod.Yes, you can put this mod in any mod pack as long as the following conditions are met: There also exists mods to increase FPS, such as FoamFix or BetterFPS, or by editing with JVM Arguments to improve performance.Ĭan I put this mod in my mod pack? What is your mod pack policy? Lowering your visibility settings may also improve performance. You may try changing the graphics mode to fast, as this will result in fewer leaf blocks being rendered. For those using Forge versions older than 14., lighting calculations may be a significant cause for lag. There are larger trees, and generally more things, on average than most of regular Minecraft. The mod places more blocks during terrain generation. This mod has higher performance requirements than regular Minecraft. 10 The mod crashed, but the crash log looks weird.8 If Experiment 115 looks like cake, then why isn't it described as cake?.7 When is the (work-in-progress thing) going to be added?.6 Can I play the latest version of the mod with older worlds?.5 Can this mod be ported to (version older than the current supported version)?.4 I'm using Optifine, and this mod is playing up.3 Help! I just respawned somewhere weird when I died!.2 Can I put this mod in my mod pack? What is your mod pack policy?.If you are new to MultiMC you probably want to check out Getting Started.įor further navigation please check the sidebar to the right, if you need support or just want to chat come join us on Discord. MultiMC is a free, open-source launcher for Minecraft, managed by allows you to have multiple, separate instances of Minecraft (each with their own mods, texture packs, saves, etc) and helps you manage them and their associated options with a simple interface.
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